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Readers interested in references to Pathfinder RPG hardcovers can find the complete rules from these books available for free online at /prd. These books are not required to make use of this Player Companion. REFERENCE This Pathfinder Player Companion refers to several other Pathfinder Roleplaying Game products and uses the following abbreviations. Christopher Anthony, Winslow Dalpe, Lissa Guillet, Erik Keith, Julie Iaccarino, and Scott Spalding.Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team.Sharaya Kemp, Katina Mathieson, Sara Marie Teter, and Diego Valdez Warehouse Team.Liz Courts and Chris Lambertz Customer Service Team.Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter.Joe Homes and Jason Keeley Lead Designer.Judy Bauer and Christopher Carey Editors.Crystal Frasier, Amanda Hamon Kunz, and Linda Zayas-Palmer Senior Editors.John Compton, Adam Daigle, Mark Moreland, and Owen K.C.
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Cort Odekirk Senior Software Developer.Vic Wertz Software Development Manager.Jenny Bendel Vice President of Finance.Michele Condosta, Donald Crank, Kez Laczin, Ian Perks, and Simul.Stephens, and Linda Zayas-Palmer Cover Artist Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N.The school’s arcane spellcasters often learn arcane versions of druid spells, including summon nature’s ally. Magaambyan Arcanists: Founded by OldMage Jatembe, the Magaambya is possibly the oldest academy of magic still operating in Golarion today, though many learned spellcasters of Avistan have never heard of it. Storm Kindlers: As druids dedicated to understanding the Eye of Abendego, many Storm Kindlers rely heavily on summoned or called air elementals for their most dangerous research. Rumors claim the order is named for an actual magic gate in its stronghold that leads to Hell.Īrcanamirium: While the Arcanamirium in Absalom emphasizes practical magic, the broad utility of summoning spells makes them a popular topic for research, and many forms of expanded summoning originate in the halls of this academy of magic. Order of the Gate: The signifers of the Order of the Gate outnumber the rank-and-file Hellknights three to one, and depend on spells that allow them to contact outsiders for information, and even summon outsiders to fight for them in combat. Umbral Court Agents: The Umbral Court rules Nidal, and many of its agents specialize in summoning creatures native to the Plane of Shadow (using the Versatile Summon Monster feat and the dark creature template on pages 18–19). Razmiran Priests: Razmiran priests often use their ability to summon creatures from other planes of existence as proof of the divine nature of their powers. Wizard’s Guild: The civilian Wizard’s Guild in Vigil focuses on item creation and divination, but to complement that non-military focus, members are encouraged to master a range of conjuration spells in case a more martial situation arises. God Callers: Practitioners of an ancient Sarkorian religion that survives in parts of the Worldwound, god callers are summoners who believe their eidolons are personal deities.Īcadamae: The Acadamae in Korvosa trains spellcasters in all schools of magic, but is famous for its emphasis on conjuration. Students live in luxury, but are subjected to grueling arcane and physical training. It is run by her descendants and accepts only 20 pupils at a time. Summoner Groups of the Inner Sea Conjurers and summoners can be found throughout the Inner Sea, but some organizations specialize in calling and summoning magic.īloodstone Conservatory: The eleventh queen of Irrisen founded this school for conjurers and summoners in 4378 ar.